|In-game Screenshot - Direct3D 640x480|
The PC port requires Windows 95 or better, and all sound is digitized. Input will work with any gamepad that can report the number of buttons to windows and the buttons are freely assignable. Since almost the entire game can be installed to a hard drive, loading times can be kept to the absolute minimum.
|Polygon Detail Comparison - Direct3D 320x240|
|Polygon Detail Comparison - Direct3D 640x480|
|Polygon Detail Comparison - Software 640x480|
The second issue is a crash bug just after Jill encounters the first zombie. When she returns to Barry, the game will freeze after Barry kills the zombie. One way around this is to use a slowdown utility like Throttle/Winthrottle. Another may be this method : http://www.vogons.org/viewtopic.php?f=8&t=9978&hilit=resident+evil+crash. I have a save game that I found a long time ago where Jill saves just after the next cutscene with Barry (in the main hall).
For my Win 9x system, which is a Pentium III 600E, I set the CPU speed to 400MHz by using a 66MHz FSB. (6 x 66 = 400). Then I use Throttle to reduce the speed by 50%, and the cutscenes are in sync and no crash bug.
Resident Evil will save screenshots by pressing the Print Screen key to its own directory, no need to paste in Paint with Ctrl + V unless you are using a software mode.